The most important items in the game are the equipments. They not only boost the Master's MP but allows you to use different abilities as well. Here's a list of all the equipments in the game and where to find them.
Formal Wear — Equipment List —
Girl's Uniform
boost_mp(10);
: Master's MP has increased by 10.
The standard uniform of the Tsukumihara Academy.
Starting equipment for the female protagonist.
Doesn't carry over to New Game Plus.
BUY: ---
SELL: 1,000 PPT
Boy's Uniform
boost_mp(10);
: Master's MP has increased by 10.
The standard uniform of the Tsukumihara Academy.
Starting equipment for the male protagonist.
Doesn't carry over to New Game Plus.
BUY: ---
SELL: 1,000 PPT
Durable Gym Clothes
boost_mp(50);
: Master's MP has increased by 50.
Gym clothes required by the Tsukumihara Academy.
Wearing them will increase your fortitude.
Available at the Commissary starting Round 1.
BUY: 2,000 PPT
SELL: 500 PPT
Seer's Crystal Ball
boost_mp(100);
: Master's MP has increased by 100.
view_map();
: Displays completed Arena map.
A crystal ball the size of a softball that radiates an ominous light.
Found inside the 6th Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 6,500 PPT
Shockwave-1st Strike
boost_mp(30);
: Master's MP has increased by 30.
release_mgi(c);
: Field attack: Stuns nearby foe.
Field Skill:
Allows the use of thaumaturgy C.
Available at the Commissary starting Round 2.
BUY: 6,000 PPT
SELL: 1,500 PPT
Exorcist Blade
boost_mp(15);
: Master's MP has increased by 15.
hack(16);
: Damage and Stun vs. enemy Skill.
A small dagger said to have the power to exorcist malevolent spirits.
Found inside the 1st Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 1,250 PPT
Phoenix Scarf
boost_mp(10);
: Master's MP has increased by 10.
heal(16);
: Slightly heals Servant's HP.
A stylish silk scarf adorned with the feathers of the mythical phoenix.
Found inside the 1st Chimeric Lunar Sea — 1st Floor.
BUY: ---
SELL: 1,750 PPT
Aromatic Wood
boost_mp(25);
: Master's MP has increased by 25.
cure();
: Cures poison, paralysis and curse.
Fragrant woods whose scents are proven to heal
even incurable diseases.
Available at the Commissary starting Round 2.
BUY: 12,000 PPT
SELL: 3,000 PPT
Saint's Monocle
boost_mp(30);
: Master's MP has increased by 30.
view_status();
: Display opponent's information.
A hacking tool used to learn the abilities of enemies in the Arena.
Found inside the 1st Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 1,000 PPT
Fortune Key
boost_mp(40);
: Master's MP has increased by 40.
gain_lck(32);
: Raises Servant's luck.
A charm that skews the odds in favor of the one in possession of it.
Found inside the 2nd Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 2,250 PPT
Imp's Belt
boost_mp(50);
: Master's MP has increased by 50.
vanish_add(b);
: Negate a single stat buff.
An outrageous belt studded with countless steel rivets.
Found inside the 3rd Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 3,250 PPT
Silver Earrings
boost_mp(50);
: Master's MP has increased by 50.
gain_mgi(16);
: Raises Servant's magic.
An earring of mysterious power that transfers a Master's magic to their Servant.
Available at the Commissary starting Round 3.
BUY: 10,000 PPT
SELL: 2,500 PPT
Old Rusty Sword
boost_mp(50);
: Master's MP has increased by 50.
gain_str(16);
: Raises Servant's strength.
An old sword, covered in years of rust.
Available at the Commissary starting Round 3.
BUY: 10,000 PPT
SELL: 2,500 PPT
Mermaid Robe
boost_mp(30);
: Master's MP has increased by 30.
heal(32);
: Moderately heals Servant's HP.
A robe of archaic cut adorned with scales taken from a mermaid.
Available at the Commissary starting Round 3.
BUY: 18,000 PPT
SELL: 4,500 PPT
Seraphic Music Box
boost_mp(70);
: Master's MP has increased by 70.
add_regen(16);
: Slightly heals HP at end of turn.
A music box that plays a healing tone.
Available at the Commissary starting Round 4.
BUY: 14,000 PPT
SELL: 3,500 PPT
Staff of Fortitude
boost_mp(40);
: Master's MP has increased by 40.
mp_heal(16);
: Slightly heals Servant's MP
A staff that infuses a Servant with fortitude and enhance magic abilities.
Found inside the 5th Chimeric Lunar Sea — 1st Floor.
BUY: ---
SELL: 9,000 PPT
Protection Charm
boost_mp(60);
: Master's MP has increased by 60.
gain_con(16);
: Raises Servant's defense.
A charm that creates a barrier that protects the wielder from physical attacks.
Available at the Commissary starting Round 4.
BUY: 14,000 PPT
SELL: 3,500 PPT
Enhancement Spike
boost_mp(90);
: Master's MP has increased by 90.
move_speed();
: Increase movement speed.
A unique lightweight spike engraved with the image of a gamboling cat.
Available at the Commissary starting Round 5.
BUY: 20,000 PPT
SELL: 5,000 PPT
Shockwave-2nd Strike
boost_mp(60);
: Master's MP has increased by 60.
release_mgi(b);
: Field attack: Stuns multiple foes.
Field Skill:
Allows the use of thaumaturgy B.
Found inside the 4th Chimeric Lunar Sea — 1st Floor.
BUY: ---
SELL: 5,000 PPT
Dragon Cloak
boost_mp(45);
: Master's MP has increased by 45.
heal(64);
: Significantly heals Servant's HP.
An item of remarkable craftsmanship said to be made from the hide of an ancient dragon.
Available at the Commissary starting Round 5.
BUY: 30,000 PPT
SELL: 7,500 PPT
Maleficent Garments
boost_mp(70);
: Master's MP has increased by 70.
vanish_add(a);
: Negates all stat buffs.
Set of clothes that radiate pure evil evil and malice embroidered with countless lizards.
Found inside the 5th Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 5,500 PPT
Staff of Rebuke
boost_mp(50);
: Master's MP has increased by 50.
mp_heal(32);
: Moderately heals Servant's MP.
An item of great power that, when struck with it, will cause one to lose will-power and magic.
Found inside the 7th Chimeric Lunar Sea — 2nd Floor.
BUY: ---
SELL: 20,000 PPT
Sword of Repentance
boost_mp(60);
: Master's MP has increased by 60.
shock(64);
: Physical Damage and Stun on enemy.
A legendary sword said to have slain a demon
Available at the Commissary starting Round 6.
BUY: 32,000 PPT
SELL: 8,000 PPT
Shockwave-3rd Strike
boost_mp(70);
: Master's MP has increased by 70.
release_mgi(a);
: Field attack: Stuns many foes.
Field Skill:
Allows the use of thaumaturgy A.
Found inside the 6th Chimeric Lunar Sea — 1st Floor.
BUY: ---
SELL: 10,000 PPT
Angelic Trumpet
boost_mp(80);
: Master's MP has increased by 80.
add_regen(32);
: Somewhat heals HP at end of turn.
A relic thought to have belonged to an angel.
Available at the Commissary starting Round 6.
BUY: 29,000 PPT
SELL: 7,250 PPT
Celestial Blade
boost_mp(90);
: Master's MP has increased by 90.
gain_str(32);
: Greatly raises Servant's strength.
An ancient sword of incredible power; said to have belonged to a god who slew monsters.
Available at the Commissary starting Round 7.
BUY: 36,000 PPT
SELL: 9,000 PPT
Scapegoat Charm
boost_mp(90);
: Master's MP has increased by 90.
gain_con(32);
: Greatly raises Servant's defense.
A charm that can help to divert disaster by taking the place of the user.
Available at the Commissary starting Round 7.
BUY: 36,000 PPT
SELL: 9,000 PPT
Silver Anklet
boost_mp(90);
: Master's MP has increased by 90.
gain_mgi(32);
: Greatly raises Servant's magic.
An anklet modified with thaumaturgy that helps a Master enhance their Servant's magic abilities.
Available at the Commissary starting Round 7.
BUY: 36,000 PPT
SELL: 9,000 PPT
Scarlet Formal Wear
boost_mp(100);
: Master's MP has increased by 100.
recover();
: Heals HP and cures status effects.
Armor made from the shroud of a certain saint.
Shields the wearer from the outside world.
Received from Rin or Rani during Round 6 as a Key Item that will turn into a Formal Wear after you defeat a Moby Dick.
Doesn't carry over to New Game Plus.
BUY: ---
SELL: 5 PPT
Demonic Atlas
boost_mp(120);
: Master's MP has increased by 120.
add_invalid();
: Nullifies enemy's next attack.
Creates a brief impenetrable wall by predicting every possible movement of your opponent.
Dropped by the Secret Boss during Epilogue after defeating her in combat.
BUY: ---
SELL: 5 PPT
Scarlet Coat of Arms
boost_mp(150);
: Master's MP has increased by 150.
The symbol of an expert huntsman.
Aim to become the king of wanton slaughter!
Received from Archer inside your Private Room after defeating 300 monsters.
Doesn't carry over to New Game Plus.
BUY: ---
SELL: 5 PPT
Mythical Fox Tail
boost_mp(200);
: Master's MP has increased by 200.
A fox tail shredded by repeated gunfire.
The power it radiates is overwhelming.
Received from Caster inside your Private Room after taking 300,000 total damage.
Doesn't carry over to New Game Plus.
I've discovered this walkthrough 3 days ago and this was the only important thing that I thought was missing. So thanks a lot for the great list^^
By the way, I see that Archer and Caster both give the MC a piece of formal wear when certain conditions are met. What about Saber? (I'm playing with her but I'm still in the end of Week 2 and I'd really like to know.)
Demonic Altas can be carried over! I defeated Ryougi as Saber and got her spoils... Then I finished the game, saved it as New Game + and loaded it for Archer's route... I still have it!!!
This post was very well written, and it also comprises a lot of useful facts. I enjoyed your differentiated way of composing the post. Thanks, you have made it very simple for me to realise.
Out of all three servants, Caster badly needs them the most because she ridiculously sucks in battles, especially during the early rounds of the game. Otherwise, the experience would be a pain in the ass for noobie players here.
What must be defended is inevitably lost. You will know despair and emptiness. But remember, surrender to despair, and you will be no more than a pathetic dog. Never cast away hope, and live on with pride. Don't ever become like me.
26 comments:
nice
Nice equipment list!
Nice list.
> Saber: Equip really short skirt.
I've discovered this walkthrough 3 days ago and this was the only important thing that I thought was missing. So thanks a lot for the great list^^
By the way, I see that Archer and Caster both give the MC a piece of formal wear when certain conditions are met. What about Saber? (I'm playing with her but I'm still in the end of Week 2 and I'd really like to know.)
@Dusk252
Saber doesn't give you any equipment. Just an elixir.
No pipes?
Following!
gotta love RPGs
exorcist sword eh, sounds badass
Demonic Altas can be carried over!
I defeated Ryougi as Saber and got her spoils... Then I finished the game, saved it as New Game + and loaded it for Archer's route... I still have it!!!
Nice!
Demonic Atlas can carried over new game plus and Scarlet Formal Wear can't carry over.
@Lord Phrozen
Oh, ok. Thanks for the info. She already gave me that in Week 2, Day 3.
@Anonymous
Yeah, that was meant for Scarlet Formal Wear but I pasted it at the wrong table. Thanks.
The more I read about this, the more I want to try it myself. :D
Man, most of these have such low resell value. The merchants are so cheap. :\
Nice list.
so if you have a boys uniform and a girls uniform you have 20mps?
That's some handy information that.
Anyone else noticed that the Shockwave 3rd strike only stuns for 1 move, whilst the 2nd strike stuns for 2?
Do these change your clothes or is it just stats?
@Tanya
It only affects your MP stat and code cast. Your character will still look the same.
This post was very well written, and it also comprises a lot of useful facts. I enjoyed your differentiated way of composing the post. Thanks, you have made it very simple for me to realise.
muscle shirt
i use saber, what good formal wear to use? and its possible to buy all fromal wear? and what formal wear you must never buy?
Out of all three servants, Caster badly needs them the most because she ridiculously sucks in battles, especially during the early rounds of the game. Otherwise, the experience would be a pain in the ass for noobie players here.
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